One clear idea per game
We start from a single mechanic that feels good in the first ten seconds, then build only what makes that mechanic better.
About KimGoc
KimGoc designs, builds, publishes and operates every one of its games in-house. This is how the studio works.
The studio
KimGoc is a small cross-disciplinary team — design, engineering, art and live ops all under one roof. We believe a good game does not have to be big: one clear idea, clean controls, and a loop that earns the next run.
Since 2022 we have self-published eleven titles spanning pixel platformers, interactive narrative, casual puzzles, online multiplayer and PC survival — all funded, built and kept alive by the team itself.
Self-published
We own the whole pipeline, concept to live ops.
Fast iteration
Small team, short cycles, decisions driven by player data.



We start from a single mechanic that feels good in the first ten seconds, then build only what makes that mechanic better.
Titles go live early and keep improving. Player data and store reviews decide what gets built next.
Concept, art, engineering, store operations and support are all handled by the team in Hong Kong.
Our casual titles follow the Google Play Families policy and Apple age-rating requirements.
KimGoc Company Limited is founded in Central, Hong Kong.
First self-published titles reach Google Play and the App Store.
Catalogue expands into interactive narrative and online multiplayer.
Ten original mobile titles live and in active operation on both app stores.
The studio arrives on PC — Zombie Clown Trap and Grid of Change launch on Steam.
Get in touch
Whether you are a publisher, an investor, or someone who wants to build games with us, we read every message.