One clear idea per game
We start from a single mechanic that feels good in the first ten seconds, then build only what makes that mechanic better.
About KimGoc
KimGoc designs, builds, publishes and operates every one of its games in-house. This is how the studio works, and where it is heading.
The studio
KimGoc runs design, engineering, art and live operations under one roof, so a title goes from idea to global launch without ever leaving the studio. That control is what lets us move at the pace we do.
Since 2024 we have self-published a catalogue spanning pixel platformers, interactive narrative, casual puzzles, online multiplayer and PC survival — every title funded, built and operated by the studio itself, and every one of them a step towards the million-dollar studio we are building.
Self-published
We own the whole pipeline, concept to live ops.
Fast iteration
Short cycles and decisions driven by player data.



We start from a single mechanic that feels good in the first ten seconds, then build only what makes that mechanic better.
Titles go live early and keep improving. Player data and store reviews decide what gets built next.
Concept, art, engineering, store operations and support are all handled by the team in Hong Kong.
Our casual titles follow the Google Play Families policy and Apple age-rating requirements.
KimGoc Company Limited is founded in Central, Hong Kong, and the first self-published titles reach Google Play and the App Store.
The catalogue expands into interactive narrative and online multiplayer.
The studio arrives on PC — Zombie Clown Trap and Grid of Change launch on Steam.
Bigger productions, a larger team, and the road to a million-dollar studio.
Get in touch
Whether you are a publisher, an investor, or someone who wants to build games with us, we read every message.